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Search results: 120 articles (Search results 1 - 24) :


 Pixologic Zbrush 4R2b -FULL- Portable

Pixologic Zbrush 4R2b -FULL- Portable | 2.07 GB

ZBrush 4R2b Overview
With enhancements to the already powerful features in ZBrush 4R2, the all new ZBrush 4R2b takes the potential of features like the BPR Renderer and its real time filters to the next level. You'll be amazed by the capabilities of the added functions in this latest version.
Our goal here at Pixologic, is to provide the most comprehensive tool set available to artists. In our pursuit of this, advancements like FiberMesh inside the new ZBrush 4R2b, take creating in ZBrush to new heights. The new FiberMesh will generate real 3d geometry, allowing you to manipulate and sculpt in real time with direct visual feedback. This previously unimagined breakthrough is only one aspect of the incredible new developments found inside ZBrush 4R2b.
Our commitment to you means there is way more where that came from. To add to the already revolutionary new functions and capabilities inside ZBrush 4R2b, we have included enhancements like, MicroMesh, Alpha Surface and Seamless modes, improved masking using TransPose with curvature detection, TransPose curve blending mode and a host of other possibilities.
You'll find that the new ZBrush 4R2b is nothing short of amazing. That's the Power of ZBrush.

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http://i2.lulzimg.com/5fe3210167.jpg
Pixologic ZBrush V4R2b + Update Only-XFORCE | 588MB + 200 MB

With enhancements to the already powerful features in ZBrush 4R2, the all new ZBrush 4R2b takes the potential of features like the BPR Renderer and its real time filters to the next level. You'll be amazed by the capabilities of the added functions in this latest version.

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Pixologic Zbrush 4R2b -FULL- Portable

Pixologic Zbrush 4R2b -FULL- Portable | 2GB


With enhancements to the already powerful features in ZBrush 4R2, the all new ZBrush 4R2b takes the potential of features like the BPR Renderer and its real time filters to the next level. You'll be amazed by the capabilities of the added functions in this latest version.

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Zbrush 4R2 x86 (2011) Go

http://i.lulzimg.com/7bb0dcac6e.jpg

Zbrush 4R2 x86 (2011) | 388 MB

The program for three-dimensional simulation, created by Pixologic. A distinctive feature of this software is to simulate the process of "molding� 3d-sculpture, enhanced engine, three-dimensional rendering in real time, which greatly simplifies the process of creating the desired 3d-object.

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Pixologic ZBrush V4R2b + Update Only-XFORCE
Pixologic ZBrush V4R2b + Update Only-XFORCE | 588MB + 200 MB

With enhancements to the already powerful features in ZBrush 4R2, the all new ZBrush 4R2b takes the potential of features like the BPR Renderer and its real time filters to the next level. You'll be amazed by the capabilities of the added functions in this latest version.

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Digital-Tutors - Modeling a Female Hero in ZBrush 4 and Maya 2012 [repost]
Digital-Tutors - Modeling a Female Hero in ZBrush 4 and Maya 2012 | 2.91 GB
Duration: 6h 20m | Video: VP6 (.flv) 1280x720 | Audio: MP3 44.1KHz mono
Genre: eLearning | Language: English | Level: Intermediate


In this tutorial we will build a high-resolution female hero character from scratch using ZBrush and Maya.

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Zbrush 4R2 x86 (2011) Go

Zbrush 4R2 x86 (2011)

Zbrush 4R2 x86 (2011) | 388 MB

The program for three-dimensional simulation, created by Pixologic. A distinctive feature of this software is to simulate the process of "molding» 3d-sculpture, enhanced engine, three-dimensional rendering in real time, which greatly simplifies the process of creating the desired 3d-object.

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ZBrush - Characters Made Easy Part 2: Texturing ZBrush - Characters Made Easy Part 2 - Texturing MP4 H.264 / 1280 x 800 / 12 hr.58 min. / + Exercise file | 2.18 Gb Genre: eLearning | Language: English
Follow Martin K. Krol as he shows you how to use Polypainting, Texture Maps, ZAppLink, Projection Master, and UVmaster, as well as, the use of Photoshop to create textures for use in ZBrush. The ZBrush model of the mouse (untextured; no cage) is also included.

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CMIVFX - ZBrush Masterclass Volume 1: Character Creation
CMIVFX - ZBrush Masterclass Volume 1 : Character Creation English | Mp4 / Projecfile | h264, yuv420p, 1024x576, 12.00 fps | aac, 22050 Hz, mono | 1.11 GB Genre: Video Training
The Sharkyan: Inventing Creative Characters In this video, we will be diving into the world of creating highly detailed characters. To start we will create a block of digital thumbnails. Then we enter ZBrush 4R2 where we will discuss using new features mixed with traditional sculpting techniques that will enable us to create new characters quickly. Here at cmiVFX we maintain a current training library for the latest versions of popular software titles. When it comes to high end CG and VFX training, there is only once choice... cmiVFX!

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cmiVFX : Zbrush Beyond Digital Sculpting (New Links)
cmiVFX - Zbrush Beyond Digital Sculpting Video: .mp4 | Resolution: 1280x720 (H264)| Audio: AAC 1411kbps | project files +3D Models | 820 Mb Language: English Genre: Video Training
This video will take you through the process of creating a high-detailed character model in ZBrush. We will have a look at how to adjust the ZBrush interface, how to work with brushes and how to adjust them. You will see me sculpting the models head by starting with a custom base-mesh on a very low resolution level. You will learn some useful tricks about how to use reference material and how to focus on the main shapes of the figure.

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The Gnomon Workshop - Introduction to ZBrush 4 with Scott Spencer (New Links)

The Gnomon Workshop - Introduction to ZBrush 4 with Scott Spencer
English | h264 1024x768 15.00 fp | aac 44100 Hz mono | 4.49 GB
Genre: Video Training

Over the last decade, ZBrush has become the industry standard application for digital sculpting and has been used in nearly every blockbuster film and video game produced during that time. Introduction to ZBrush 4 with Scott Spencer provides the most comprehensive set of instructional videos ever created for ZBrush users, covering everything from the absolute basics, to more advanced sculpting and detailing topics.

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http://i.lulzimg.com/3599dbd208.jpg

ZBrush - Characters Made Easy Part 2 - Texturing
MP4 H.264 / 1280 x 800 / 12 hr.58 min. / + Exercise file | 2.18 Gb
Genre: eLearning | Language: English

Follow Martin K. Krol as he shows you how to use Polypainting, Texture Maps, ZAppLink, Projection Master,
and UVmaster, as well as, the use of Photoshop to create textures for use in ZBrush.
The ZBrush model of the mouse (untextured; no cage) is also included.

Comments 0  

ZBrush - Characters Made Easy Part 2 - Texturing

ZBrush - Characters Made Easy Part 2 - Texturing
DVDRip | XviD 734 Kbps | 820 x 480 30fps | Mp3 160 Kbps | 12h 58mn + Exercise file | 2.18 Gb
Genre: eLearning | Language: English

Follow Martin K. Krol as he shows you how to use Polypainting, Texture Maps, ZAppLink, Projection Master,
and UVmaster, as well as, the use of Photoshop to create textures for use in ZBrush.
The ZBrush model of the mouse (untextured; no cage) is also included.

Comments 0  

cmiVFX - Zbrush Beyond Digital Sculpting (New Links)

cmiVFX - Zbrush Beyond Digital Sculpting
Video: .mp4 | Resolution: 1280x720 (H264)| Audio: AAC 1411kbps | project files +3D Models | 820 Mb
Language: English
Genre: Video Training

This video will take you through the process of creating a high-detailed character model in ZBrush. We will have a look at how to adjust the ZBrush interface, how to work with brushes and how to adjust them. You will see me sculpting the models head by starting with a custom base-mesh on a very low resolution level. You will learn some useful tricks about how to use reference material and how to focus on the main shapes of the figure.

Comments 0  

CMIVFX - ZBrush Masterclass Volume 1 : Character Creation

CMIVFX - ZBrush Masterclass Volume 1 : Character Creation
English | Mp4 / Projecfile | h264, yuv420p, 1024x576, 12.00 fps | aac, 22050 Hz, mono | 1.11 GB
Genre: Video Training

The Sharkyan: Inventing Creative Characters
In this video, we will be diving into the world of creating highly detailed characters. To start we will create a block of digital thumbnails. Then we enter ZBrush 4R2 where we will discuss using new features mixed with traditional sculpting techniques that will enable us to create new characters quickly.

Here at cmiVFX we maintain a current training library for the latest versions of popular software titles. When it comes to high end CG and VFX training, there is only once choice... cmiVFX!

Comments 0  

Eat 3D ZBrush Hard Surface Techniques

Eat 3D ZBrush Hard Surface Techniques
English | 2011 | Duration: 7 1/2 Hours | AVI | eLearning | 1.5GB

In this DVD, Instructor Mike Jensen goes into depth on many hard surface techniques in ZBrush. Mike starts off by explaining in detail many techniques like customizing the ui, creating meshes, brushes, and stamps. Next he then takes you through the process of creating an entire mechanical character and covers everything from starting with a concept mesh to creating a clean base mesh and detailing.

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cmiVFX - ZBrush Masterclass Volume 1 : Character Creation

cmiVFX ? ZBrush Masterclass Volume 1 : Character Creation
MP4 | h264 687 Kbps | 1240 x 576 12fps | aac 22,1kHz mono | 3h 26mn | 0.99 Gb
Language: English | Genre: eLearning

In this video, we will be diving into the world of creating highly detailed characters. To start we will create a block of digital thumbnails. Then we enter ZBrush 4R2 where we will discuss using new features mixed with traditional sculpting techniques that will enable us to create new characters quickly.

Comments 0  

Digital Tutors - Working with Spotlight in ZBrush 4
Digital Tutors - Working with Spotlight in ZBrush 4
English | VP6F 782x646 | MP3 96 kbps | 330 MB
Genre: eLearning

In this course we will explore the use of Spotlights in incorporating external images into our ZBrush painting workflow.

In this course, we'll get a good basic knowledge of working with ShadowBox. We'll look at several different ways to incorporate ShadowBox tools into our workflow. We'll explore the multiple masking brushes and how they can help create our ShadowBox meshes. We'll talk about techniques for drawing out those masks to create the kind of geometry you're looking for. We will explore methods for appending multiple ShadowBox objects to create interconnected pieces. We'll also cover some topics related to using ShadowBox like the Clip Brushes and the Matchmaker Brush.

Comments 0  

cmiVFX - ZBrush Masterclass Volume 1 - Character Creation

cmiVFX - ZBrush Masterclass Volume 1 - Character Creation
MP4 H.264 | 1024 x 576 | 3 hr.25 min. | + Exercise files | 1.08 GB
Genre: eLearning

English | In this video, we will be diving into the world of creating highly detailed characters. To start we will create a block of digital thumbnails. Then we enter ZBrush 4R2 where we will discuss using new features, mixed with traditional sculpting techniques that will enable us to create new characters quickly.

Comments 0  

cmiVFX – ZBrush Masterclass Volume 1 : Character Creation

cmiVFX – ZBrush Masterclass Volume 1 : Character Creation
MP4 | h264 687 Kbps | 1240 x 576 12fps | aac 22,1kHz mono | 3h 26mn | 0.99 Gb
Language: English | Genre: eLearning


In this video, we will be diving into the world of creating highly detailed characters. To start we will create a block of digital thumbnails. Then we enter ZBrush 4R2 where we will discuss using new features mixed with traditional sculpting techniques that will enable us to create new characters quickly.

Comments 0  


Kelly Coffey-Meyer - Complete Cardio Sculpting - The Shape of Things To Come
Kelly Coffey-Meyer - Complete Cardio Sculpting - The Shape of Things To Come
XVID | English | 624x468 | AVI | 29.970 fps 1652 kbps | MP3 128 kbps | 596 MB
Genre: eLearning

The Shape of Things to Come involves weight intervals with short, high intensity cardio drills. It is a challenging and time efficient way to get fit. Each muscle group is targeted in a type of super-set arrangement before going on to cardio and returning for a second and final set of that specific body part. This workout is designed to sculpt and tone the entire body and not necessarily to gain muscle mass and strength. Two sets of lighter weights are needed due to its constant super-setting and cardio blasts (e.g. 5 and 7lbs). A step is used, but is not essential.

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cmiVFX � ZBrush Masterclass Volume 1 : Character Creation cmiVFX � ZBrush Masterclass Volume 1 : Character Creation MP4 | h264 687 Kbps | 1240 x 576 12fps | aac 22,1kHz mono | 3h 26mn | 0.99 Gb Language: English | Genre: eLearning
In this video, we will be diving into the world of creating highly detailed characters. To start we will create a block of digital thumbnails. Then we enter ZBrush 4R2 where we will discuss using new features mixed with traditional sculpting techniques that will enable us to create new characters quickly.

Comments 0  

Kelly Coffey-Meyer - Complete Cardio Sculpting - The Shape of Things To Come Kelly Coffey-Meyer - Complete Cardio Sculpting - The Shape of Things To Come XVID | English | 624x468 | AVI | 29.970 fps 1652 kbps | MP3 128 kbps | 596 MB Genre: eLearning
Description: The Shape of Things to Come involves weight intervals with short, high intensity cardio drills. It is a challenging and time efficient way to get fit. Each muscle group is targeted in a type of super-set arrangement before going on to cardio and returning for a second and final set of that specific body part. This workout is designed to sculpt and tone the entire body and not necessarily to gain muscle mass and strength. Two sets of lighter weights are needed due to its constant super-setting and cardio blasts (e.g. 5 and 7lbs). A step is used, but is not essential.

Comments 0  

Digital Tutors - Working with Spotlight in ZBrush 4 Digital Tutors - Working with Spotlight in ZBrush 4 English | VP6F 782x646 | MP3 96 kbps | 330 MB Genre: eLearning
In this course we will explore the use of Spotlights in incorporating external images into our ZBrush painting workflow. In this course, we'll get a good basic knowledge of working with ShadowBox. We'll look at several different ways to incorporate ShadowBox tools into our workflow. We'll explore the multiple masking brushes and how they can help create our ShadowBox meshes. We'll talk about techniques for drawing out those masks to create the kind of geometry you're looking for. We will explore methods for appending multiple ShadowBox objects to create interconnected pieces. We'll also cover some topics related to using ShadowBox like the Clip Brushes and the Matchmaker Brush.

Comments 0  

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