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Gnomon Workshop - Polygon Modeling 101 Surface Modeling Fundamentals with Sean Mills

Gnomon Workshop - Polygon Modeling 101 Surface Modeling Fundamentals with Sean Mills
project files | .mov 3845 kbps | 640 x 480 15fps | aac 44khz 1ch | 3.67Gb
Genre: eLearning

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http://i52.fastpic.ru/big/2012/1224/f9/68282b11c44dcfe2358f7c8ab9711bf9.jpg

Algebraic Modeling Systems - Modeling and Solving Real World Optimization Problems
by Josef Kallrath
English | ISBN: 3642235913 | 2012 | PDF | 261 pages | 3 MB

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Mayan Escalante - Gnomon Workshop: Low Poly Modeling Head Modeling For Games
Mayan Escalante - Gnomon Workshop: Low Poly Modeling Head Modeling For Games | ISO | 2.39 GB

Mayan Escalante - Low Poly Modeling Head Modeling for Games
3Dgame artists are faced with certain restrictions when creating modelsfor use in real-time. Game hardware, art direction and development timeall have an impact. It is the challenge of the 3D artist to makeinteresting and visually believable characters while dealing with theserestrictions. This DVD covers the creation of a low polygon model of ahead for a game environment. Topics such as polygon component modeling,poly count, scripts and facial anatomy are discussed.

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Fundamentals of Algebraic Modeling - An Introduction to Mathematical Modeling with Algebra and Statistics, 5 edition

Fundamentals of Algebraic Modeling - An Introduction to Mathematical Modeling with Algebra and Statistics, 5 edition
2008 | ISBN-10: 0495555096 | PDF | 456 pages | 12,3 MB

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Mayan Escalante - Gnomon Workshop: Low Poly Modeling Head Modeling for Games
Mayan Escalante - Gnomon Workshop: Low Poly Modeling Head Modeling for Games | ISO | 2.39 GB

Mayan Escalante - Low Poly Modeling Head Modeling for Games
3D game artists are faced with certain restrictions when creating models for use in real-time. Game hardware, art direction and development time all have an impact. It is the challenge of the 3D artist to make interesting and visually believable characters while dealing with these restrictions. This DVD covers the creation of a low polygon model of a head for a game environment. Topics such as polygon component modeling, poly count, scripts and facial anatomy are discussed.

Comments 0  

Gnomon Workshop - Polygon Modeling 101 Surface Modeling Fundamentals with Sean Mills
Gnomon Workshop - Polygon Modeling 101 Surface Modeling Fundamentals with Sean Mills
project files | .mov 3845 kbps | 640 x 480 15fps | aac 44khz 1ch | 3.67Gb
Genre: eLearning

The way you build your model, whether you make it accurate and detailed or rely on informed cheats, depends on its function in the shot. The ability to have complete freedom with the model depends entirely on its level of realism: The more accurate your model, the closer your camera can come to its surface. In this lesson, we build a visually functional electric guitar, teaching you the basics of polygonal modeling and leaving you with the tools you need to build a variety of hard-surface objects.
*Mac Users: This tutorial uses Byron's Polygon Tools which is a PC-only plugin.

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Gnomon Workshop - Polygon Modeling 101 Surface Modeling Fundamentals with Sean Mills
Gnomon Workshop - Polygon Modeling 101 Surface Modeling Fundamentals with Sean Mills
project files | .mov 3845 kbps | 640 x 480 15fps | aac 44khz 1ch | 3.67Gb
Genre: eLearning


The way you build your model, whether you make it accurate and detailed or rely on informed cheats, depends on its function in the shot. The ability to have complete freedom with the model depends entirely on its level of realism: The more accurate your model, the closer your camera can come to its surface. In this lesson, we build a visually functional electric guitar, teaching you the basics of polygonal modeling and leaving you with the tools you need to build a variety of hard-surface objects.
*Mac Users: This tutorial uses Byron's Polygon Tools which is a PC-only plugin.

Comments 0  

http://i53.fastpic.ru/big/2012/1227/18/9ecbfcb569e17afbc31cd35a96cc4d18.jpg

Fundamentals of Algebraic Modeling - An Introduction to Mathematical Modeling with Algebra and Statistics, 5th edition
by Daniel L. Timmons
English | 2008 | ISBN: 0495555096 | 456 pages | PDF | 12.32 MB

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3ds Max Modeling for Games: Volume II: Insiders Guide to Stylized Modeling by Andrew Gahan

3ds Max Modeling for Games: Volume II: Insiders Guide to Stylized Modeling by Andrew Gahan
380 pages | 1 edition | December 5, 2011 | English | ISBN-10: 0240816064 | PDF | 84 Mb

There's a new trend towards sylized, comic-style art, with the latest wave of 3D movies (a la Pixar ). Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with this new VOLUME II, covering stylized comic-style art.

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Algebraic Modeling Systems: Modeling and Solving Real World Optimization Problems

Algebraic Modeling Systems: Modeling and Solving Real World Optimization Problems
Publisher: Sp.in..r | ISBN: 3642235913 | 2012 | PDF | 261 pages | 3 MB

Comments 0  

Mayan Escalante - Gnomon Workshop: Low Poly Modeling Head Modeling for Games
Mayan Escalante - Gnomon Workshop: Low Poly Modeling Head Modeling for Games | ISO | 2.39 GB

Mayan Escalante - Low Poly Modeling Head Modeling for Games
3D game artists are faced with certain restrictions when creating models for use in real-time. Game hardware, art direction and development time all have an impact. It is the challenge of the 3D artist to make interesting and visually believable characters while dealing with these restrictions. This DVD covers the creation of a low polygon model of a head for a game environment. Topics such as polygon component modeling, poly count, scripts and facial anatomy are discussed.

Comments 0  

Algebraic Modeling Systems: Modeling and Solving Real World Optimization Problems
Josef Kallrath, "Algebraic Modeling Systems: Modeling and Solving Real World Optimization Problems"
Publisher: Sp.in..r | ISBN: 3642235913 | 2012 | PDF | 261 pages | 3.41 MB


This book Algebraic Modeling Systems Modeling and Solving Real World Optimization Problems deals with the aspects of modeling and solving real-world optimization problems in a unique combination. It treats systematically the major algebraic modeling languages (AMLs) and modeling systems (AMLs) used to solve mathematical optimization problems. AMLs helped significantly to increase the usage of mathematical optimization in industry.

Comments 0  

Mayan Escalante - Gnomon Workshop: Low Poly Modeling Head Modeling for Games
Mayan Escalante - Gnomon Workshop: Low Poly Modeling Head Modeling for Games | ISO | 2.39 GB


Mayan Escalante - Low Poly Modeling Head Modeling for Games. 3D game artists are faced with certain restrictions when creating models for use in real-time. Game hardware, art direction and development time all have an impact. It is the challenge of the 3D artist to make interesting and visually believable characters while dealing with these restrictions. This DVD covers the creation of a low polygon model of a head for a game environment. Topics such as polygon component modeling, poly count, scripts and facial anatomy are discussed.

Comments 0  

Mayan Escalante - Gnomon Workshop: Low Poly Modeling Head Modeling for Games
Mayan Escalante - Gnomon Workshop: Low Poly Modeling Head Modeling for Games | ISO | 2.39 GB

Mayan Escalante - Low Poly Modeling Head Modeling for Games
3D game artists are faced with certain restrictions when creating models for use in real-time. Game hardware, art direction and development time all have an impact. It is the challenge of the 3D artist to make interesting and visually believable characters while dealing with these restrictions. This DVD covers the creation of a low polygon model of a head for a game environment. Topics such as polygon component modeling, poly count, scripts and facial anatomy are discussed.

Comments 0  

Algebraic Modeling Systems: Modeling and Solving Real World Optimization Problems
Algebraic Modeling Systems: Modeling and Solving Real World Optimization Problems
Josef Kallrath - Algebraic Modeling Systems:
Published: 2012-02-15 | ISBN: 3642235913 | PDF | 262 pages | 3 MB

Comments 0  


Fundamentals of Algebraic Modeling  -  An Introduction to Mathematical Modeling with Algebra and Statistics, 5 edition

Fundamentals of Algebraic Modeling - An Introduction to Mathematical Modeling with Algebra and Statistics, 5 edition
2008 | ISBN-10: 0495555096 | PDF | 456 pages | 12,3 MB

Comments 0  

Gnomon Workshop - Polygon Modeling 101 Surface Modeling Fundamentals with Sean Mills

Gnomon Workshop - Polygon Modeling 101 Surface Modeling Fundamentals with Sean Mills
project files | .mov 3845 kbps | 640 x 480 15fps | aac 44khz 1ch | 3.67Gb
Genre: eLearning

The way you build your model, whether you make it accurate and detailed or rely on informed cheats, depends on its function in the shot. The ability to have complete freedom with the model depends entirely on its level of realism: The more accurate your model, the closer your camera can come to its surface. In this lesson, we build a visually functional electric guitar, teaching you the basics of polygonal modeling and leaving you with the tools you need to build a variety of hard-surface objects.
*Mac Users: This tutorial uses Byron's Polygon Tools which is a PC-only plugin.

Comments 0  


3D Automotive Modeling - An Insider's Guide to 3D Car Modeling and Design for Games and Film

3D Automotive Modeling - An Insider's Guide to 3D Car Modeling and Design for Games and Film
2010 | 472 Pages | ISBN: 0240814282 | PDF | 43 MB

Comments 0  


Gnomon Workshop - Creature Head Modeling: Polygon Modeling Techniques(ENG)
Gnomon Workshop - Creature Head Modeling: Polygon Modeling Techniques (ENG)
English | AVC1 1024x768 | MP3 128 Kbps | 8.02 GB
Genre: eLearning

In this polygon modeling DVD Sean Mills moves from relatively simple hard-surface forms to the creation of more complex and detail-oriented shapes. Sean introduces you to the principles of creating hi-res poly models by modeling the head of an intricately detailed 4-eyed creature based on a maquette (sculpted by Neville Page). Utlilizing Subdivision surfaces he shows how to sculpt your model with real-time feedback on the hi-res surface. Learn to create an intelligent edgeflow around your model's primary forms one of the more complicated tasks associated with poly modeling. Finishing the process Sean shows you how to return those changes to a low-res cage for further modification.

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Character Modeling with Maya and ZBrush: Professional Polygonal Modeling Techniques

Character Modeling with Maya and ZBrush: Professional Polygonal Modeling Techniques
English | 2008 | ISBN: 0240520343 | 408 pages | PDF | 50 MB

Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.

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Fundamentals of Algebraic Modeling - An Introduction to Mathematical Modeling with Algebra and Statistics

Fundamentals of Algebraic Modeling - An Introduction to Mathematical Modeling with Algebra and Statistics, 5 edition
2008 | ISBN-10: 0495555096 | PDF | 456 pages | 12,3 MB

Comments 0  

http://i48.fastpic.ru/big/2013/0427/1d/730a091ae64dbfa8a2dce4fa976e421d.jpg

Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques
Jason Patnode,
English | 2008 | ISBN: 0240520343 | 408 pages | PDF | 50 MB

Comments 0  


Modeling of Biological Materials (Modeling and Simulation in Science, Engineering and Technology) by Francesco Mollica

Modeling of Biological Materials (Modeling and Simulation in Science, Engineering and Technology) by Francesco Mollica
Publisher: Birkhauser Boston; 1 edition (April 4, 2007) | ISBN: 0817644105 | Pages: 357 | PDF | 2.85 MB

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3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling(Repost)
3ds Max Modeling for Games: Guide to Game Character, Vehicle, and Environment Modeling PDF + DVD
Focal Press | ISBN: 0240810619 | 2008 | PDF+DVD | 336 pages3.04 GB


The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development.

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